Archive for decisions systems
62 Laws Every Nerd Should Remember By Heart
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Batool Shamim
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- Amdahl’s Law: The speed-up achievable on a parallel computer can be significantly limited by the existence of a small fraction of inherently sequential code which cannot be parallelised. (Gene Amdahl)
- Augustine’s Second Law of Socioscience: For every scientific (or engineering) action, there is an equal and opposite social reaction. (Norman Augustine)
- Benford’s Law: Passion is inversely proportional to the amount of real information available. (Gregory Benford)
- Brooks’ Law: Adding manpower to a late software project makes it later. (Frederick P Brooks Jr)
- Church-Turing Thesis: Every function which would naturally be regarded as computable can be computed by the universal Turing machine.
- Clarke’s First Law: When a distinguished but elderly scientist states that something is possible he is almost certainly right. When he states that something is impossible, he is very probably wrong. (Arthur C Clarke)
- Clarke’s Second Law: The only way of discovering the limits of the possible is to venture a little way past them into the impossible. (Arthur C Clarke)
- Clarke’s Third Law: Any sufficiently advanced technology is indistinguishable from magic. (Arthur C Clarke)
- Conway’s Law: If you have four groups working on a compiler, you’ll get a 4-pass compiler. (Melvin Conway)
- Cope’s Law: There is a general tendency toward size increase in evolution. (Edward Drinker Cope) Read More
Categories : Softwares







